


Having studied at a conservatory that is closely affiliated with Berklee, my approach to writing music was very Jazz-oriented, although the music may not sound that way. Tomoki Miyoshi: I approached the score for SoulCalibur V by first discussing and studying the cinematic scenes with Hiroaki, who was my music supervisor for this project. What inspired you most when writing the music? Did you have much opportunity to study the cinematic scenes and discuss ideas with Junichi Nakatsuru? Having your piece played by an amazing orchestra like Eminence Symphony Orchestra and having it recorded and mixed by legendary sound engineer, John Kurlander, is an experience in which words fail to describe.Ĭhris: It would be interesting to hear more about how you approached the music of SoulCalibur V. Though, after the writing process, the recording and mixing sessions were just simply incredible.
#Anime about a music prodigy series#
Needless to say, the process of composing and orchestrating 22-minutes of film score in a month was an unbelievably difficult challenge to me at the time, especially when you’ve religiously played the second sequel to the series in which you’re writing for. Looking back, I can’t thank him enough for taking the responsibility of tasking a 16 year old with complete compositional and orchestration freedom for such a major work. After the brief encounter, he contacted me later and offered me small arranging projects at first, but these projects eventually lead to him giving me a chance at composing for SoulCalibur V.

Tomoki Miyoshi: As for how I became involved with SoulCalibur V and Creative Intelligence Arts, it all began when I was introduced to my current boss, Hiroaki Yura, during a piano lesson that I had been taking under the tutelage of his mother at the age of 15. I hope I can collaborate with many artists from different genres and countries in the future like him!Ĭhris: Your debut work was scoring the cinematics for SoulCalibur V! Could you tell us how you became involved in this project and Creative Intelligence Arts? Was it a daunting or exciting experience? Tomoki Miyoshi: I’ve loved the music of Thomas Newman and Joe Hisaishi ever since I started composing for Media, but Ryuichi Sakamoto is currently my greatest inspiration as he is so stylistically and culturally diverse. I particularly love Gagaku (a type of Japanese classical music) and also the majestic sounds of film scores, so over the years, I’ve been implementing those two styles together in an attempt to express my personal perspective of the music.Ĭhris: Are there any artists and composers that you particularly aspire to? Having been born in Japan, I have had many cultural influences from Japan, but since I was also brought up in Sydney, Australia and attended college in Boston, I was fortunate enough to experience the yin and yang of both the East and West. Tomoki Miyoshi: Hi Chris, it’s really a pleasure to have this interview, and thank you very much for the invitation! Could you elaborate on how your Japanese heritage and Western education has influenced you and your musical approaches? Born in Osaka, brought up in Sydney, and educated in Kobe and Berklee, you have been influenced by both East and West. Interview CreditsĬoordination: Hiroaki Yura Interview ContentĬhris: Tomoki Miyoshi, welcome to Game Music Online and thanks for taking the time to talk to us. Following in the footsteps of Yuzo Koshiro and Hitoshi Sakimoto, Tomoki Miyoshi is one of the youngest people ever to break into game music. He reflects on the whirlwind of the last few years, including his experiences on projects such as SoulCalibur V, Project Phoenix, and Monaco. Despite all his achievements, he remains humble, thankful for the opportunities offered to him, and, of course, true to his roots. In this interview, Miyoshi reflects on how he has been influenced by Eastern and Western tradition in equal measure. Since then, he has gone strength-to-strength with works on video games such as Majin Station and Project Phoenix, animes such as ARK IX, not to mention symphonic concerts and arranged albums. His debut project was a little game called SoulCalibur V, where he scored all the cinematics with the backing of Creative Intelligence Arts’ Hiroaki Yura. Tomoki Miyoshi Interview: Gaming’s Youngest Musical ProdigyĪt the age of just 20, Osaka-born, Boston-based cinematic composer Tomoki Miyoshi has achieved a lot.
